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Post by trucker64 on Apr 4, 2008 14:43:30 GMT -5
is this it i opened it but it won let me post the whole thing? dom
******** : log created on : Friday April 04 2008 @ 15:20:04 15:20:04 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2 15:20:04 : [sys] DirectX version : 4.09.00.0904 15:20:04 : [cpu] AuthenticAMD [AMD Turion(tm) 64 X2 Mobile Technology TL-50] at ~2047MHz. 15:20:04 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2. 15:20:04 : [mm] physical memory detected (1014308K/417788K) 15:20:04 : [mm] virtual memory detected (2097024K/2067480K) 15:20:04 : [mm] Trying to allocate memory pool (153600K) 15:20:04 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f] 15:20:05 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600] 15:20:05 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698) 15:20:05 : Home directory: 'C:/Documents and Settings/hp user/My Documents/18 WoS Haulin' 15:20:05 : exec /home/config.cfg 15:20:05 : [cor] executing /home/config.cfg
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Post by signsmasher on Apr 4, 2008 14:57:51 GMT -5
yeah thats it. and yes it would be better if u could post the whole thing
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Post by trucker64 on Apr 4, 2008 15:07:24 GMT -5
ok, heres som more
15:20:05 : [gl] driver: GeForce Go 6150/PCI/SSE2/3DNOW! 15:20:05 : [gl] vendor: NVIDIA Corporation 15:20:05 : [gl] version: 2.0.1 15:20:05 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 15:20:05 : [gl] GL_max_texture_size: 4096 15:20:05 : [gl] taking advantage of 'GL_ARB_fragment_program' 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 15:20:05 : [gl] taking advantage of 'GL_ARB_multitexture' 15:20:05 : [gl] sampler count 4 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_compression' 15:20:05 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 15:20:05 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 15:20:05 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 15:20:05 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 15:20:05 : [gl] taking advantage of 'GL_ARB_vertex_program' 15:20:05 : [gl] taking advantage of 'GL_ARB_shader_objects' 15:20:05 : [gl] taking advantage of 'GL_ARB_vertex_shader' 15:20:05 : [gl] taking advantage of 'GL_ARB_fragment_shader' 15:20:05 : [gl] taking advantage of 'GL_ATI_draw_buffers' 15:20:05 : [gl] taking advantage of 'GL_EXT_blend_color' 15:20:05 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 15:20:05 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 15:20:05 : [gl] taking advantage of 'GL_EXT_rescale_normal' 15:20:05 : [gl] taking advantage of 'GL_EXT_secondary_color' 15:20:05 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 15:20:05 : [gl] taking advantage of 'GL_EXT_texture3D' 15:20:05 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 15:20:05 : [gl] taking advantage of 'GL_EXT_texture_env_add' 15:20:05 : [gl] max anisotropy factor : 16 15:20:05 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 15:20:05 : [gl] taking advantage of 'GL_NV_register_combiners' 15:20:05 : [gl] taking advantage of 'GL_NV_register_combiners2' 15:20:05 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 15:20:05 : [gl] taking advantage of 'GL_NV_texture_shader' 15:20:05 : [gl] taking advantage of 'GL_NV_texture_shader2' 15:20:05 : [gl] taking advantage of 'GL_NV_texture_shader3' 15:20:05 : [gl] taking advantage of 'GL_NV_fragment_program' 15:20:05 : [gl] taking advantage of 'GL_NV_fragment_program_option' 15:20:05 : [gl] taking advantage of 'GL_NV_fragment_program2' 15:20:05 : [gl] taking advantage of 'GL_NV_vertex_program' 15:20:05 : [gl] taking advantage of 'GL_NV_vertex_program2' 15:20:05 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 15:20:05 : [gl] taking advantage of 'GL_NV_vertex_program3' 15:20:05 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 15:20:05 : [gl] taking advantage of 'WGL_ARB_extensions_string' 15:20:05 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 15:20:05 : [gl] taking advantage of 'WGL_ARB_pixel_format' 15:20:05 : [gl] taking advantage of 'WGL_ARB_pbuffer' 15:20:05 : [gl] taking advantage of 'WGL_ARB_render_texture' 15:20:05 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 15:20:05 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 15:20:07 : [gl] CDS init: OK 15:20:07 : [gl] SetPixelFormat: OK 15:20:07 : [gl] wglCreateContext: OK 15:20:08 : [gl] OpenGL framebuffer context init OK 15:20:09 : [snd] select device (ds8) 15:20:09 : [ds8] Available device : Primary Sound Driver (). 15:20:09 : [ds8] Available device : Conexant HD Audio output (CHDAud.sys). 15:20:10 : [ds8] Initialization OK.
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Post by Midnight Rider! on Apr 4, 2008 15:58:04 GMT -5
did you put any of the mods in for the company?
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Post by trucker64 on Apr 4, 2008 16:00:39 GMT -5
all i did was put everything that came with the pack. i didnt put any in intetionally.
dom
why that would do it lol,what if i re install the game?
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Post by Midnight Rider! on Apr 4, 2008 16:01:47 GMT -5
well its saying that you have no mods in your game so just try and re install the game then tell us what happens
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Post by trucker64 on Apr 4, 2008 17:34:29 GMT -5
ok i unistalled the game then installed it again,but now the company pack wont fully download i only get three things in it. which one should i install theirs a few of them.
thanks
dom
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Post by Gabriel on Apr 4, 2008 18:04:07 GMT -5
All you need to do is drop all the files in the pack in your mod folder exept the two rig n roll files if you drive on the normal map.
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Post by trucker64 on Apr 4, 2008 18:47:21 GMT -5
Idk guys lol it still crashes,what can cause the game to do this?? lol
dom
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Post by Midnight Rider! on Apr 4, 2008 20:21:55 GMT -5
keep on restarting it, it will take about 6 tries to do it
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Post by trucker64 on Apr 4, 2008 20:23:22 GMT -5
Ok thanks ill keep doin it,but i downloaded the pack to drive but i dont have a trailer or truck storage is that ok?
dom
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Post by trucker64 on Apr 4, 2008 20:33:16 GMT -5
yea i did it 10 time it still wont go. i downloaded a diff.map before i found this site,i took it out of the mod but will it still effect it and make it crash?
dom
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Post by Midnight Rider! on Apr 4, 2008 20:47:14 GMT -5
put the trailer and truck storage in
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Post by trucker64 on Apr 4, 2008 20:51:51 GMT -5
The pack didnt come with one,it did the first time but not this time,i dont have it on my comp. dom
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Post by Midnight Rider! on Apr 4, 2008 20:54:25 GMT -5
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